Specialize without classes
Certifications unlock equipment rather than a fixed class. Spend a limited pool of points on the role you want to fill, and rely on squadmates for the rest. Support work also earns experience.

A persistent sci-fi MMOFPS
Three factions.
One contested world.
Inspired by PlanetSide 1.
Follow @playtessariThe game we’re building
Tessari is a massively multiplayer first-person shooter inspired by PlanetSide 1. We’re building a continuous war fought by three player factions across connected continents.
Bases stay in your faction’s hands until an enemy takes them. Capturing one opens routes into neighboring territory, giving squads and outfits a front to push or hold.
Certifications unlock equipment rather than a fixed class. Spend a limited pool of points on the role you want to fill, and rely on squadmates for the rest. Support work also earns experience.
Gunfights give you time to reach cover or get help from a medic. Infantry and vehicle crews share the battlefield, with positioning and squad support shaping how a fight plays out.
A mobile spawn keeps an attack supplied with reinforcements. Taking down a generator disables base defenses and equipment terminals. Squads choose how to break in, then hold the control room against a counterattack.
Resources travel as physical cargo from extraction sites to bases. Deliveries keep advanced equipment available; intercepting a convoy can deny it to the enemy. Basic gear stays available even when a base runs out of supplies.
The world
Humanity’s colony on Tessari has lost contact with Earth. When the colonists activated a buried alien network known as the Nexus, it devastated their settlements and began reconstructing the dead.
Now three factions fight for control of the colony, divided over what humanity should do with the Nexus.

Restore contact with Earth
The former colonial authorities are trying to reestablish contact with Earth. The Pact seeks control of the Nexus, treating it as a tool to be contained and understood.
Conventional ballistic weapons favor sustained fire and large magazines. Standardized military equipment reflects the Pact’s preference for proven human technology.

Build an independent civilization
The people who built Tessari’s settlements intend to stay. The Coalition is establishing an independent human civilization, defending its industrial base against colonial control and uncontrolled Nexus experiments.
Hard-hitting railguns and mass drivers trade rate of fire for impact. Rugged armor and vehicles draw on the Coalition’s industrial expertise.

Integrate with the Nexus
The Ascendancy believes humanity’s future lies within the Nexus. Its researchers and adherents integrate alien systems into their bodies and technology, convinced that understanding the network requires becoming part of it.
Hybrid energy weapons fire accurate bolts with no bullet drop. Slower projectiles demand a lead on moving targets, especially at range.
Work in progress
A closer look at the weapons and vehicles being built for Tessari, captured in-engine with their current models and materials.

An armed scout vehicle with two protected front seats and two exposed rear positions. A roof-mounted CS-12 Rook provides fire support for the crew.
In-engine asset preview
The Reclamation Pact’s service rifle, with a 40-round magazine and a choice of standard or armor-piercing ammunition.
In-engine asset previewIn development
Gameplay clips and progress from the current build, posted on X at @playtessari.
Follow @playtessari